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Nintendo’s New Dragalia Lost Game Earned $16 Million in Two Weeks

In the two weeks following the release of Dragalia Lost, Nintendo’s latest name, the sport has earned $16 million in earnings from the iOS App Store and Google Play, in step with estimates from app analytics website online Sensor Tower.

$13.5 million of the $16 million in earnings has come from Japan and the United States, with the sport now score 3rd in relation to earnings earned through Nintendo cell titles.


During the primary two weeks of availability, Fire Emblem Heroes earned $34 million, Super Mario Run earned $15.6 million, and Animal Crossing earned $9.8 million.

Dragalia Lost, unsurprisingly, is appearing absolute best in Japan. 69 % of overall earnings has come from Japan, whilst 16 % has come from the United States. The last 15 % has come from Hong Kong, Taiwan, and Macau.

Dragalia Lost is the 19th hottest iOS app in Japan on the present time, and the quantity 512th hottest app in Japan. In phrases of earnings, it’s ranked quantity 10 in Japan and quantity 62 in the United States.

Nintendo launched Dragalia Lost two weeks in the past on Thursday, September 27. The sport is an unique swipe-based motion RPG evolved in partnership with Cygames.

Dragalia Lost duties avid gamers with conquering their enemies the use of tough assaults and particular talents, with avid gamers ready to keep an eye on characters who can grow to be into dragons to unharness their energy on enemies.



In addition to combating monsters, avid gamers will even wish to broaden a holy fortress for dragon coaching. Limited time multiplayer raid battles are to be had for as much as three avid gamers on-line, and an web connection is needed to play.

Like maximum of Nintendo’s fresh titles, Dragalia Lost is loose to play and supported via in-app purchases.

Dragalia Lost can also be downloaded from the App Store free of charge. [Direct Link]

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