Mutant Year Zero – 3DV-Ready-Fix – V-1.00 – Losti

Mutant Year Zero – 3DV-Ready-Fix – V-1.00 – Losti
***This repair was once principally made with UE4-Universal-Fix by way of DHR***

***Main Reflection-Fix-Formula by way of Masterotaku***

Special Thx is going to:



DarkStarSword  – for the entirety you probably did for this small however great 3-d-Community and of reason your own reinforce!!!

                           – for seeking to lend a hand me solving the MotionSickness and of reason your steady reinforce

DHR                    – for the UE4-Universal-Fix

masterotaku      – for steering me together with his wisdom and give you the major mirrored image repair components




Optional donation:

If you just like the repair and wish to give a contribution for extra long term fixes, you’ll be able to donate to this PayPal account: [email protected]

Help us 
protecting 3-d-Vision alive, reinforce shader hackers with some motivating beer right here:

Further donation for shader-hackers immediately concerned on this repair:


DHR                     – [email protected]
masterotaku        – [email protected]
DarkStarSword   – [email protected]
_________________________________________________

— ~23 hrs time of construction later —                      

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Latest Update: V1.00 – 29.12.2018

– unlock

1.  Fixed


– UE4 Universal Fixes together with all results meintioned there(DHR)

– Reflections (Masterotaku, Losti)
– HUD, together with Auto-Depth-change (Losti)
– MotionSickness (solving choice discovered by way of Losti)
2.  Issues left


– some minor blinking/flimmer mild spackles

– mirrored image isn’t 100 % OK in each angel of view, and turning into extra worse with top separation however it is even completely adequate right here!
3.  Download

4.  Introduction to get it operating


– uninstall outdated fixes!!! … when you’ve got used a WIP or updating to the most recent repair if there may be an replace

– set up the most recent NVIDIA driving force

— If you’ve any hassle that isn’t described in phase 2, use DDU and blank set up your graphic driving force

– obtain and extract the archive on your “…ZoneUE4BinariesWin64” listing, the place the ZoneUE4-Win64-Shipping.exe is situated


– transfer the “Scalability.ini” to XXX:UsersUSERNAMEAppDataLocalZoneUE4SavedConfigWindowsNoEditor
– coming into MAP on keyboard by the use of M won’t toggle auto intensity correctly. Use the ALT Key to treatment. See Section 5 for extra directions.

==> when you’ve got any hassle or problems you can not resolve please don’t hesitate to touch me by the use of my PayPal donation deal with, or within the 3-d-Vision Forum




TB and SBS Mode (not obligatory):

– The recreation reinforce SBS/TB Mode the usage of 3Dmigoto. Remove the “;” within the  “;come with = ShaderFixes3dvision2sbs.ini” of the d3dx.ini. Default TB Mode. F11 to cycle. Also bear in mind to make use of “HDMI Checkerboard” within the NVCP to take away the 720p limitation.

4.1  Ingame Settings


– Everything you need (I feel … now not in spite of everything examined, repair is coming with RegEx at the fly Shader-Fixing that are supposed to catch all results)

– when you’ve got any hassle that isn’t described in phase 2, use best possible to be had settings and decrease them step-by-step to peer which one is inflicting problems


==> NOTE: AA High and Very-High are nonetheless the similar as a result of the modified i did right here! [email protected] settings will reason blinking lighting fixtures, i don’t suggest this!

5.  Key Settings

“,”
–  it is a cycle key

– d3dx.ini phase: [Key_1_HUD_Depth_Scale]

– Cycle intensity of the HUD

5.1  Key Settings (Keyboard + Mouse Gameplay)

– word: all SET-KEYS do set outlined settings that solely will likely be modified by way of urgent different set key

— therefore: when you’ve got used a collection key and you need to go back to standard gaming view, press the important thing for Standard Gaming Depth

— this secret is the one it’s important to alter along with your most well-liked convergence/separation and HUD-intensity settings if you don’t just like the settings the repair comes with!!! Please learn phase 6. for directions.

“.”

–  it is a cycle key

– d3dx.ini phase: [Key4_HUD-DEPTH]

– Cycle intensity of HUD-Elements
“ALT”

–  it is a toggle key

– d3dx.ini phase: [Key_3_ManualMapSetting]

– use it if coming into menu immediately by the use of M-key or in any scenarios the convergence is simply too top, hit it once more for returning to prev. convergence. You will have to hit it a number of occasions if you happen to replace from the Map to different UI components and if you happen to go back to the traditional recreation play.
5.1  Key Settings (Controller Gameplay)

– word: all SET-KEYS do set outlined settings that solely will likely be modified by way of urgent different set key

— therefore: when you’ve got used a collection key and you need to go back to standard gaming view, press the important thing for Standard Gaming Depth

— this secret is the one it’s important to alter along with your most well-liked convergence/separation and HUD-intensity settings if you don’t just like the settings the repair comes with!!! Plase learn phase 6. for directions.

“XB_GUIDE”

–  it is a cycle key

– d3dx.ini phase: [Key_2_ConvergencePresets_XB]

– Cycle intensity of HUD-Elements
6.  Key Setting – Customization
—-only for extra complicated users—


If you don’t just like the settings the repair comes with, it’s important to in finding your personal likes:

– to observe your present convergence/separation set searching=1 in d3d11.ini

– replace constants/settings/keys and test the lead to recreation by way of urgent F10

6.1  3Dmigoto – Constants


—-only for extra complicated users—


– the repair comes with the next default consistent settings

z1 = 0.4

z1

– common HUD-intensity: the fewer the fewer the HUD intensity, usual is 0.4

6.2  Advanced Key Config

—-only for extra complicated users—


You can outline keys in [Constants] phase with:

[KeyWHATEVERYOURNAMEIS]

Key = KEY 

CONSTANTX = XXX

SEPARATION = SEPXX

CONVERGENCE = CONVXX


– for opting for a key glance right here for change KEY with it (
http://msdn.microsoft.com/en-us/library/home windows/desktop/dd375731(v=vs.85).aspx)

– change CONSTANTX with the constants written above

– change XXX with a worth, see above

– change SEPXX with a separation worth, go away it = the separation you select by way of STRG+F3/4, no adjustments, 100 = 100%

– change CONVXX with a convergence worth, go away it = the convergence you select by way of STRG+F5/6, no adjustments

Key Press Types:

– sort = cling ==> solely energetic whilst maintaining this key

– sort = toggle ==> permit/disable this atmosphere

– sort = cycle ==> cycles the settings by the use of this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation urgent this key

–if you’ve extra settings you wish to have to outline it for each cycle step:

–means: if you wish to replace separation and you need to make use of the similar consistent for each settings use:

SEPARATION = X1, X2

CONSTANTX = XXX, XXX

– no definition = settings set on ON as soon as pressed the important thing

You too can replace any current key definitions converting the important thing in the back of key = within the d3dx.ini …. if you happen to just like the atmosphere however need any other key for it.


Acknowledgements

– THANK you DSS for being in this earth 🙂
– THANK you DHR for the UE4 common repair!!!
– THANK you masterodaku for the UE4 mirrored image repair!!!
– Big because of Bo3bDarkStarSword, Flugan and all others keen on growing 3DMigoto; an awesome wrapper that permits us to mend our favourite DX11 video games in 3-d Vision!
– NVIDIA for growing 3-d-Vision as a tech!