Fallout New Vegas

Fallout New Vegas

Fix v1.0 by means of Flint Eastwood

– dynamic Crosshair
– Water shader mounted
– sky intensity mounted (moon, solar, stars clouds)
– Convergence presets for PIP-boy,Terminal and VATS


-Be certain, you up to date the sport to the newest edition.
-copy all information from the “1st_person” folder for your “Fallout New Vegas” folder for those who love to play in 1st individual view
-otherwise use the “3rd_person” folder, for those who love to play in third individual view  – upper convergence (will also be buggy with crosshair calculation, as personality presentations up intensive map) 
-To get the dynamic crosshair operating you want to put in and allow a DOF-mod like “PyDOF”(incorporated).
-copy the “pyDoF.esp” to the “…Fallout New VegasData” folder
-enable the “pyDoF.esp” within the FalloutNVLauncher beneath “Data Files”
-you wish to set “bInvalidateOlderFiles=1” on your “Fallout.ini”
allow DOF within the Pip-boy Apparel menu beneath “DOF choices”
-If you load an older savegame, it’s a must to allow DOF within the Pip-boy Apparel menu once more.
This is had to get the DepthMap operating always.
I disabled DOF within the shader so you do not wish to care concerning the unsharpness.
Tested with the steam-version of the sport.

Have some a laugh 🙂

Discussion-thread on Nvidia boards: 3d-vision/fallout-3-goty-shaderhacking

P   – Toggles DOF on/off
O   – Toggles HUD intensity
RMB – used to set a separate Convergence for aiming too (possibly useable for an iron sight mod?)

Known Issues:
-some far away shadow cutoff (slightly visual)
-bad efficiency (round 20fps) in some puts (associated with 3DVision CPU trojan horse)
-not operating with font-changing mods (DarnifiedUI)

3DvisionFix v1.0:
– sky intensity mounted (moon, solar, stars clouds)
– dynamic crosshair
– convergence presets for PIPboy,Terminal and VATS
– mounted the water