11-11: Memories Retold (got rid of painting impact) – 3DV-Ready-Fix – V-1.00 – Losti

11-11: Memories Retold (got rid of painting impact) – 3DV-Ready-Fix – V-1.00 – Losti
***This repair used to be made with UINITY-Universal-Fix by way of DHR***

***Three-D is solely running with out the painting impact!!!***

Special Thx is going to:



DarkStarSword  – for the entirety you probably did for this small however great Three-D-Community and of reason your individual give a boost to!!!

DHR                    – for the UNITY-Universal-Fix

Optional donation:

If you just like the repair and wish to give a contribution for extra long run fixes, you’ll be able to donate to this PayPal account: [email protected]

Help us 
maintaining Three-D-Vision alive, give a boost to shader hackers with some motivating beer right here:

Further donation for shader-hackers at once concerned on this repair:


DHR                     – [email protected]

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— ~4 hrs time of building later —                      

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Latest Update: V1.00 – 30.12.2018

– liberate

1.  Fixed


– UE4 Universal Fixes together with all results discussed there(DHR)

– HUD (Losti)
– killing painting impact for various eventualities (Losti)
2.  Issues left


– some ordinary mild from bulbs viewing it at a unique angel

3.  Download

4.  Introduction to get it running


– uninstall previous fixes!!! … when you have used a WIP or updating to the newest repair if there may be an replace

– set up the newest NVIDIA motive force

— If you will have any bother that’s not described in segment 2, use DDU and blank set up your graphic motive force

– obtain and extract the archive for your sport major listing, the place the “11-11 Memories Retold.exe” is positioned


– get started the sport with 1111.cmd to get Three-D kick in!
– you need to disable the painting impact by the use of a key (see segment 5). There are 2 shaders caising this painting impact and in dependency of the placement within the sport, you wish to have to change. I assume that one shader is for the impact in cutscenes, and one whilst commonplace paying. When ever you will have a black display screen or a now not transferring scene, please hit this key till you will have a Three-D-image. The key swithes between the ones 2 disable modes.
==> Example: Starting the sport will provide you with a black display screen with the font is provide, Press the disable key. After the cutscene you need to take an image of a girl. You need to press the important thing once more to get a Three-D image, otherwhise the camare symbol is black. 
– use the convergence cycle key for get low convergence in puzzles for instance or modify it simply in several eventualities for now not braking your eyes

==> when you have any bother or problems you can not clear up please don’t hesitate to touch me by the use of my PayPal donation deal with, or within the Three-D-Vision Forum




TB and SBS Mode (not obligatory):

– The sport give a boost to SBS/TB Mode the usage of 3Dmigoto. Remove the “;” within the  “;come with = ShaderFixes3dvision2sbs.ini” of the d3dx.ini. Default TB Mode. F11 to cycle. Also take into accout to make use of “HDMI Checkerboard” within the NVCP to take away the 720p limitation.

4.1  Ingame Settings


– Everything you need 
5.  Key Settings

5.1  Key Settings (Keyboard + Mouse Gameplay)

“.”

–  this can be a cycle key

– d3dx.ini segment: [Key2_SkipPainting_1_KB]

– Cycle between 2 modes of flip off the painting impact, the precise one is dependent upon the sport state of affairs
“,”

– this can be a cycle key
– d3dx.ini segment: [Key1_Convergence_1_KB]

– cycle between 5 convergence settings
5.1  Key Settings (Controller Gameplay)

“XB_GUIDE”

–  this can be a cycle key

– d3dx.ini segment: [Key2_SkipPainting_2_XB]

– Cycle between 2 modes of flip off the painting impact, the precise one is dependent upon the sport state of affairs

“XB_BACK”

– this can be a cycle key
– d3dx.ini segment: [Key1_Convergence_2_XB]

– cycle between 5 convergence settings
6.  Key Setting – Customization
—-only for extra complicated users—


If you don’t just like the settings the repair comes with, you need to in finding your personal likes:

– to look at your present convergence/separation set searching=1 in d3d11.ini

– exchange constants/settings/keys and test the lead to sport by way of urgent F10

6.1  3Dmigoto – Constants


—-only for extra complicated users—


– the repair comes with the next default consistent settings

z1 = 1.2

z1

– normal HUD-intensity: the fewer the fewer the HUD intensity, same old is 1.2

z2 / z3
– DO NOT TUCH, that is for disable the painting impact shaders!!!!
6.2  Advanced Key Config

—-only for extra complicated users—


You can outline keys in [Constants] segment with:

[KeyWHATEVERYOURNAMEIS]

Key = KEY 

CONSTANTX = XXX

SEPARATION = SEPXX

CONVERGENCE = CONVXX


– for opting for a key glance right here for substitute KEY with it (
http://msdn.microsoft.com/en-us/library/home windows/desktop/dd375731(v=vs.85).aspx)

– substitute CONSTANTX with the constants written above

– substitute XXX with a worth, see above

– substitute SEPXX with a separation price, go away it = the separation you select by way of STRG+F3/4, no adjustments, 100 = 100%

– substitute CONVXX with a convergence price, go away it = the convergence you select by way of STRG+F5/6, no adjustments

Key Press Types:

– kind = hang ==> solely lively whilst preserving this key

– kind = toggle ==> permit/disable this surroundings

– kind = cycle ==> cycles the settings by the use of this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation urgent this key

–if you will have extra settings you wish to have to outline it for each cycle step:

–means: if you wish to exchange separation and you need to make use of the similar consistent for each settings use:

SEPARATION = X1, X2

CONSTANTX = XXX, XXX

– no definition = settings set on ON as soon as pressed the important thing

You too can exchange any present key definitions converting the important thing at the back of key = within the d3dx.ini …. should you just like the surroundings however need some other key for it.


Acknowledgements
– THANK you DSS for being in this earth 🙂
– THANK you DHR for the UNITY common repair!!!
– Big because of Bo3bDarkStarSword, Flugan and all others enthusiastic about growing 3DMigoto; an excellent wrapper that permits us to mend our favourite DX11 video games in Three-D Vision!
– NVIDIA for growing Three-D-Vision as a tech!